Curiously, the stage isn't particularly wide, though this pales in comparison to the stage's short height, where the camera barely has to scroll much distance vertically before it's prevented from going any further. Each of the three definitions come packaged separately with a different version of M.U.G.E.N, though they can be differentiated by the M.U.G.E.N 1.0 and M.U.G.E.N 1.1 variants using an otherwise redundant localcoord value, and the 1.0 variant having an internal name of 'Wasteland'. The iconic Training Room stage born from the creators of the M.U.G.E.N engine is a relatively simple stage that hasn't visually changed since its initial conception, mostly being comprised of a blue background and floor, with a lighter blue chequered pattern overlaying them the blue is actually a colour gradient, as it gets darker as it reaches the top of the screen (background) or as it reaches the background (floor).
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